// serial.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "serial.h"
#include "serialDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSerialApp
	TTYSTRUCT CSerialDlg::Int2TTY()
{
	TTYSTRUCT tty;
	ZERO_MEMORY(tty);

	tty.byCommPort = (BYTE)m_nSettingPort+1;
	tty.byXonXoff = FALSE;
	tty.byByteSize = (BYTE)_nDataValues[m_nSettingData];
	tty.byFlowCtrl = (BYTE)_nFlow[m_nSettingFlow];
	tty.byParity = (BYTE)m_nSettingParity;
	tty.byStopBits = (BYTE)_nStopBits[m_nSettingStop];
	tty.dwBaudRate = (DWORD)_nBaudRates[m_nSettingBaud];

	return tty;
}
TTYSTRUCT CSerialDlg::LoadSetting()
{
	CWinApp *pApp = AfxGetApp();

	m_nSettingPort = pApp->GetProfileInt(CS_REGKEY_SETTINGS,CS_REGENTRY_PORT , 1);
	m_nSettingParity = 0;
	m_nSettingBaud = pApp->GetProfileInt(CS_REGKEY_SETTINGS,CS_REGENTRY_BAUD , 1);
	m_nSettingData = 1;
	m_nSettingStop = 0;
	m_nSettingFlow = 0;

	return Int2TTY();
}


BEGIN_MESSAGE_MAP(CSerialApp, CWinApp)
	//{{AFX_MSG_MAP(CSerialApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSerialApp construction

CSerialApp::CSerialApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSerialApp object

CSerialApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSerialApp initialization

BOOL CSerialApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CSerialDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

